Upcoming events

May
23
Nordic Game 2018

Dolby Developer will host a Dolby Atmos workshop at the Nordic Game Conference on May 24 from 10 AM to 1 PM.

The workshop will kick-off  at 10 AM with Robert Ridihalgh from the Xbox Advanced Technology Group (ATG) speaking about their Spatial Sound Platform, platform abilities, how they integrate into typical game audio pipelines, and share technical and aesthetic best practices with numerous examples.

At 11 AM, we will then hear how Dolby Atmos has been integrated practically into DICE content as Gustav Rathsman discusses DICE’s experiences developing spatially aware content for Star Wars Battlefront and Battlefield 1.  Gustav will discuss what it takes to mix in-game content in Dolby Atmos, including the pipeline updates they made to their existing workflow, practical audio busing, performing implications, and aesthetic considerations.

At noon, James Shannon from Dolby will conclude the workshop by speaking about what it takes to set your studio up for Dolby Atmos and share his experience on what makes a successful Dolby Atmos mix.

If you'll be at the show, we hope to see you at one, or all three of our sessions.

Register today.

Mar
20
Game Developers Conference 2018

Dolby Developer will be attending the Game Developers Conference in San Francisco, March 20-23, 2018.  You'll find us on the expo floor in the South Hall, booth # 1231.

Be sure to stop by to hear from our partners how they've utilized Dolby Atmos and Dolby Vision in their projects:

Wednesday, March 21

11:45 AM – Dolby Atmos Implementation in Gears of War 4

Josh Osiris, audio designer for The Coalition’s Gears of War 4, will discuss and demonstrate what it takes to mix in-game content in Dolby Atmos, including the pipeline updates they made to their existing workflow, practical audio bussing, performing implications, and aesthetic considerations. 

*Additional sessions: Thursday, March 22 at 3:30 PM and Friday, March 23 at 12:45 PM

1:00 PM - Dolby Atmos Middleware Integration

Robert Ridihalgh and Mark Yeend, with Microsoft’s ATG discuss Dolby Atmos middleware integration.  This talk will go over the integration, usage, and details of bringing Dolby Atmos and Spatial audio to your title using the Microsoft Spatial Sound platform with FMOD Studio and Wwise.

*Additional session:  Thursday, March 22 at 12:45 PM

2:15 PM - HDR best practices: from engine implementation to color grading

Join representatives from Dolby Vision and EA’s Frostbite Team as they explore a practical overview of HDR workflows and benefits for gaming.

Kleber Garcia is a rendering engineer at Electronic Arts. He has contributed on multiple advanced rendering techniques, focused on lighting and post effects for sports titles. His main interests are in solving problems in real time rendering, engine development and contributing with his peers. He currently works in the Frostbite Render Team, image quality division. 

Thad Beier is the director, image platform workflow at Dolby and has worked for more than thirty years in several facilities working on innovating imaging for movie and television content.  He created a strong set of tools for VFX, and was awarded an Academy of Motion Picture Arts and Sciences Technical Achievement award for a tracking tool used by many VFX firms. Thad then became the VFX Supervisor on numerous high-end Hollywood films, including the first four Fast and Furious movies, was the CTO and a VFX Supervisor at Digital Domain, and now is one of the principal creative and technical leaders at Dolby Laboratories for high-dynamic-range content creation.

*Additional sessions at: Thursday, March 22 and Friday, March 23 at 2:00 PM

3:30 PM –  Tips and Tricks for in-game mixing for Dolby Atmos

Kristoffer Larson sr. sound supervisor at Formosa Group will highlight some core concepts to take into consideration when designing content for a Dolby Atmos rendering.  Included will be examples of sound design and music mixing that show suggested usage as well as a comparison to standard 7.1 output. 

*Additional session: Thursday, March 22 at 4:45 PM

4:45 PM – Dolby Atmos Implementation in Super Lucky’s Tale

Elise Baldwin, audio director at Microsoft Studios will discuss the creative process used for Dolby Atmos integration into Super Lucky’s Tale.

*Additional session: Thursday, March 22 at 10:30 AM

Thursday, March 22

10:30 AM – Dolby Atmos Implementation in Super Lucky’s Tale
See description above

11:30 AM - Wwise Spatial Audio

Wwise is a middleware audio software created by Audiokinetic to empower sound designers and help them create sophisticated audio for various interactive media. In this session, Thalie Keklikian, R&D software developer, will show how easy it is to create spatialized audio for a Dolby Atmos enabled 7.1.4 speaker configuration with Wwise. You will be able to hear manually 3D positioned sound in the authoring tool to more complex sound propagation using rooms and portals and geometry-informed early reflections in our open source sample project; the Wwise Audio Lab.

12:45 PM - Dolby Atmos Middleware Integration - see description above

2:00 PM - HDR best practices: from engine implementation to color grading
See description above

3:30 PM – Dolby Atmos Implementation in Gears of War 4 
See description above

4:45 PM –  Tips and Tricks for in-game mixing for Dolby Atmos
See description above

Friday, March 23

11:30 AM – The Sound of Dolby Atmos in Unity using Fabric's new Microsoft Spatial Audio plug-in

Anastasios “Taz” Brakis of Tazman-audio will discuss the creation of a Unity spatializer plug-in which enables developers to render their game audio in Dolby Atmos through Microsoft's spatial audio platform. Come along to the demonstration to see this in action using an existing Unity project, enabling Dolby Atmos sound to enhance existing complex audio behaviors implemented using Fabric.

12:45 PM – Dolby Atmos Implementation in Gears of War 4
See description above

2:00 PM - HDR best practices: from engine implementation to color grading
See description above

We look forward to seeing you at the show!

Register Today