Gaming Gets a New Vision

Xbox Series X|S - the first game consoles to support Dolby Vision and Dolby Atmos. Look for the first games in 2021!

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Dolby Atmos Music Panner

Dolby Atmos for content creators.  Unlock new creative potential with the world's leading immersive audio technology.

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Congratulations Infinity Ward

Call of Duty: Modern Warfare Wins Best Audio Mix The 18th Annual G.A.N.G. Awards

Battlefield 1 dazzles in Dolby Vision

"Dolby Vision takes the cutting-edge visuals of Battlefield 1 and makes them even more realistic and visually exciting for the player."

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Latest news:

Dolby Atmos Drifts into Arcade Racing

September 28, 2020 by Michael O'Kane & David Baxter

Hear from Michael O'Kane of Level 91 Entertainment and David Baxter of Boom Clap Play, David Baxter, about Dolby Atmos in their release, Inertial Drift.

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Ori and the Will of the Wisps - Part 3

April 29, 2020 by Kristoffer Larson

In the first two installments of this series about the use of Spatial Audio in Ori and the Will of the Wisps, Kristoffer talked a bit about some of the whys, whats, and hows, let’s look at how it all came together.  

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Ori and the Will of the Wisps - Part 2

April 22, 2020 by Kristoffer Larson

In Kristoffer Larson's last post, he went over the project goals and decision-making process for pursuing a spatial audio presentation of Ori and the Will of the Wisps.  In this post he covers some of the more specific content and implementation approaches they took.

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Ori and the Will of the Wisps

April 15, 2020 by Kristoffer Larson

In this three-part series, Kristoffer Larson, Senior Sound Supervisor with Formosa Group, will share some of the technical and creative processes used in the production of Ori and the Will of the Wisps as it relates to spatial audio. In this post he talks about the design intentions and decision-making that lead them to commit to a spatial audio production. 

In the second installment he will cover the creative and technical methods that were used to create compelling spatial content, and in part three, we will learn about the final stages of the production and how the music, mix, and testing all came together.

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