Code Snippet

VIEW CODE
                // This is for DEMO purposes only, for a more in-depth use of the API make sure to download the Dolby Audio API Package for documentation and sample code
import android.app.Activity;
import android.media.MediaPlayer;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.Toast;
import com.dolby.dap.DolbyAudioProcessing;
import com.dolby.dap.OnDolbyAudioProcessingEventListener;
import com.dolby.dap.DolbyAudioProcessing.PROFILE;
public class MainActivity
extends Activity implements MediaPlayer.OnCompletionListener, OnDolbyAudioProcessingEventListener
{
Button btnPlay;
MediaPlayer mPlayer;
DolbyAudioProcessing mDolbyAudioProcessing;
@Override
public void onCreate(Bundle savedInstanceState) {
  super.onCreate(savedInstanceState);
  btnPlay = new Button(this);
  btnPlay.setText("Play");
  btnPlay.setOnClickListener(new View.OnClickListener() {
    @Override
    public void onClick(View v) {
      if(mPlayer == null) {
        try {
          mPlayer = MediaPlayer.create(
            MainActivity.this,
            R.raw.audio_dolby_living_room);
          mPlayer.start();
        }
        catch (Exception e) {
          e.printStackTrace();
        }
      }
      else {
        mPlayer.stop();
        mPlayer.release();
        mPlayer = null;
      }
    }
  });
setContentView(btnPlay);
mDolbyAudioProcessing = DolbyAudioProcessing.getDolbyAudioProcessing(this, DolbyAudioProcessing.PROFILE.GAME, this);
if (mDolbyAudioProcessing == null){
  Toast.makeText(this, "Dolby isn't available on this device", Toast.LENGTH_SHORT).show();
  finish();
  return;
}
}
@Override
public void onDestroy() {
  super.onDestroy();
  if(mPlayer != null) {
    mPlayer.release();
  }
this.releaseDolbyAudioProcessing();
}
//OnCompletionListener Methods
@Override
public void onCompletion(MediaPlayer mp) {
  mPlayer.release();
  mPlayer = null;
}
@Override
public void onDolbyAudioProcessingClientConnected() {
}
@Override
public void onDolbyAudioProcessingClientDisconnected(){
}
@Override
public void onDolbyAudioProcessingProfileSelected(PROFILE arg0){
}
@Override
public void onDolbyAudioProcessingEnabled(boolean arg0) {
  // TODO Auto-generated method stub
}
public void releaseDolbyAudioProcessing(){
  if (mDolbyAudioProcessing != null) {
    mDolbyAudioProcessing.release();
    mDolbyAudioProcessing = null;
  }
  }
}

            
VIEW CODE
                // Dolby Audio Plug-in for Unity 3D available for download in the frameworks tab.
using UnityEngine;
using System.Collections;
using System.Runtime.InteropServices; //Allows us to use DLLImport
public class DolbyController : MonoBehaviour
{
  #if UNITY_ANDROID && !UNITY_EDITOR
  [DllImport("DSPlugin")]
  public static extern bool isAvailable();
  [DllImport("DSJavaPlugin")]
  public static extern int initialize();
  [DllImport("DSJavaPlugin")]
  public static extern int setProfile(int profileid);
  [DllImport("DSJavaPlugin")]
  public static extern int suspendSession();
  [DllImport("DSJavaPlugin")]
  public static extern int restartSession();
  [DllImport("DSJavaPlugin")]
  public static extern void release();
  void Start() {
    if (isAvailable()) {
      InitDolby(10);
    }
  }
  void InitDolby(int limit) {
    if (initialize() > -1) {
      setProfile(2); /* Set Profile to "Game" */
    } else if (limit > 0) {
      limit --;
      StartCoroutine(Delay(limit));
    }
  }
  IEnumerator Delay(int limit){
    // Wait 100ms to make sure Dolby service is enabled
    yield return new WaitForSeconds(0.1f);
    InitDolby(limit);
  }
  void OnApplicationPause(bool pauseStatus) {
    if (!pauseStatus) return;
    suspendSession();
  }
  void OnApplicationFocus(bool focusStatus) {
    if (!focusStatus) return;
    restartSession();
  }
  void OnApplicationQuit() {
    release();
  }
  #endif
}

            
VIEW CODE
                // Dolby Audio Plug-in for AIR available for download in the frameworks tab.
try{
if (DolbyAudio.isSupported())
{
DolbyAudio.create();
DolbyAudio.audio.setDolbyAudioEnabled(true);
textDebug("Dolby audio enabled.");
} else {
textDebug("Dolby Audio Processing not available on this device.");
}
}catch(e:Error){
textDebug("Error trying dolby audio"+e.toString());
}

            
VIEW CODE
                // Dolby Audio Plug-in for Cordova available for download in the frameworks tab.
<script type="text/javascript">

    var onDeviceReady = function () {

        //initialize Dolby Audio Processing
        dolby.dap.initialize(dolby.DapProfile.GAME, onSuccess, onFail);
    }

    function onSuccess() {
    }

    function onFail(err) {
    }

</script>